MotionBuilder

Moven Studio has a plug-in for easy and real-time integration with MotionBuilder. The plug-in is optional to purchase.
The 'net streamer' feature inside Moven Studio allows you to stream motion data via several protocols to different applications, e.g. Motionbuilder. Real-time pre-visualization will be available in a simple point-and-click environment. The plug-in also enables skeletal data to be transferred from multiple characters and layered in real-time via a live remote control interface to essentially use MotionBuilder as an animation-recording tool.
Autodesk MotionBuilder is a software program optimized for 3D animation and motion capture, which will allow true cinematic workflows. It supports the widest number of devices for input, including Moven. The logical ease of use and power of MotionBuilder is legendary, making nearly any adjustments to live capture or 3D animation possible. Since 3D animation and motion capture is all MotionBuilder does, it offers real-time mesh deformation with textures, lighting and effects from your motion capture data or live input.
The MotionBuilder native Autodesk FBX® file format allows you to easily transfer assets to and from Autodesk® 3ds Max® and Autodesk® Maya® software products, and any other content creation package that supports FBX—making it a complementary package that can enhance any new or existing production pipeline.
Autodesk® MotionBuilder™ software is the foremost 3D character animation
productivity suite for game, film, broadcast, and multimedia production. This
award-winning software combines a unique real-time architecture, animation
layering and Story Timeline non-linear editing environment with an intuitive
workflow and tools that streamline the character animation pipeline. With a
strong focus on workflow efficiency, Autodesk MotionBuilder enables traditional
animators and technical directors alike to take on the most demanding,
high-volume animation projects. The software, available for Windows® and Mac®
operating systems, natively supports the platform-independent FBX 3D authoring
and interchange format that allows MotionBuilder to integrate with any
application in a production pipeline that supports
FBX.


